![]() ![]() While I did sometimes long for lock-on targeting when the camera was serving as a sort of meta-enemy, when the combat works, it works.įor the combat to work, the camera needed to be top notch - and unfortunately, it frequently just isn't. I got a particular enjoyment from discovering I could use Kat's gravity powers to pick up enemies and launch them at other enemies. Switching between these styles at will to find what suits you and the situation best keeps the combat fresh and challenging. As the game progresses, Kat gains the ability to change to different styles of gravity - Lunar, which makes her light, fast and agile, and Jupiter, which makes her heavy and powerful. I loved how each different type of Nevi was almost something familiar - a fish, a horse, a bird - but always so fundamentally weird and threatening I needed to find a way to kick it apart as quickly as possible.Ĭombat is quick - when you've found a rhythm and the camera is working with you, bouncing between land and air to kick Nevi in their weird non-faces is thrilling violent ballet done out in three dimensions. They're oily and shadowy at the same time, creatures with red eyes in strange places and way too many tentacles for my comfort. Kat's primary enemies, mysterious monsters called Nevi, have the same fascinating and alienating aesthetic as the landscapes they inhabit. Kat's moveset is simple in the air or on the ground, she can kick, use her gravity powers to toss debris, or use the occasional high-powered special attack. The combat in Gravity Rush 2 is vigorous and vertigo-inducing. I adapted eventually, but people prone to game-related motion sickness could be very easily overwhelmed by the constantly changing camera perspectives. In my first evening with the game, I had to take frequent breaks just because my head was spinning. Keeping yourself oriented as Kat zips through the sky and the definitions of up and down are constantly changing can be very difficult, especially at first. It was dizzying work to find new directions to fall in. It's enough to give a head rush - literally. Flying - or rather, falling - through them feels like exploring a living version of the art of Moebius or Miyazaki. High above those strange geometries are floating islands that hold the cities of Jirga Para Lhao and Hekseville, bustling and bright city architectures that have almost endless details to explore and discover in every direction. The lower levels of the strange planet that Kat inhabits, where people in deep-diving armor mine for ore and shadowy monsters called Nevi float and slither through the landscape, have the fantastic, semi-psychedelic alien beauty of 1970s sci-fi art. As a newcomer to the series, I got to learn how the world works through Kat's enthusiastic and slightly naive eyes. Gravity Rush 2 begins with Kat swept away from the setting of the first game, set down in a new place, full of new faces, and without her powers. Even when the game falters or frustrates from a technical standpoint, Kat's story, and the world she lives in provide a much needed counterweight. Gravity Rush 2 builds a world around the ways Kat can bend and break that basic law of nature, and the game has a dizzying number of ways and reasons to use Kat’s powers. She decides which way is down, so she's never flying - she's falling. The game's central mechanic is its defining characteristic: Main character Kat can control how gravity affects her and things immediately around her. But Gravity Rush 2 moves the physics-based action adventure to the PS4 exclusively, allowing me and plenty of other players to experience series hero Kat’s adventures. ![]() Or at least so I'm told - I missed out on the Vita, and even on the PlayStation 4 remaster of Gravity Rush. The original Gravity Rush was director Keiichiro Toyama's action-adventure breakout from horror games such as Silent Hill and Siren, and one of the better games on the PlayStation Vita. It’s not the first of its kind, of course. Gravity Rush 2 is a game about throwing yourself off of buildings for a good cause.
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